![]() ![]() What I was able to play was basically a vertical slice intended as basically a teaser, and I was told numerous times by the developer that it should not be considered indicative of the final state of gameplay. The final game, and likely any future demo, will have base-building at a scale that’s likely to feel more familiar to players of WarCraft 3 than to players of StarCraft or Dawn of War (this is just a guess but I feel pretty confident in the guess personally). The build I was able to play only contained the Twilight Crusade as a playable, and did not have base-building in it. The final version of the game will have 4 factions: a Space Marine-inspired group called the Twilight Crusade, demons from another plane called the Nether Legion, lizard men from inside the earth called the Scourge Alliance, and twisted abominations known as the Ancient Corruption. It’s fair to call Liquidation’s design direction as inspired in a large part by WarCraft 3 or Blizzard-centric systems with a liberal dash of Warhammer 40,000 thrown in for good measure. It’s being developed by the creator of Loria and an independent duo called Kiwi Brothers, and from what I was given to play the other day, it’s shaping up to be a promising project indeed. I was recently given the opportunity to play a very early build of an in-progress independent RTS called Liquidation: Echoes of the Past.
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